Battlefield 3


Xfactor evo

New Member
I can't wait until it comes out. I heard that if you preorder the game you get an extra map pack. anyhow, my clan is ready for it to come out. bf2legionclan.com
 

Kdubb223

New Member
Forgot to post this... that's my best friend pwning with the "slightly" over powered UMP 45. Glad they are tweaking the gun damages for the retail.
 

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Spunky99

New Member
Origin let me pre load the game this morning, so I'm ready for the 25th!
I'm gonna download the pre-load after work.
Can you play it in single player mode?
 

Mr Citrus

New Member
I'm gonna download the pre-load after work.
Can you play it in single player mode?
I just tried it, got really excited as it tried to start up, then it checked for the release date. haha. No single player
 

JSP

Super Moderator
Forgot to post this... that's my best friend pwning with the "slightly" over powered UMP 45. Glad they are tweaking the gun damages for the retail.

This was posted on another site... some good info!

I just got back from the GeForce LAN that was held in Oakland and thought I would share some of my thoughts after getting to play lots and lots of BF3 on the latest build they had there. Hope this brain dump helps to ease the wait for 10/25, if only for a little bit.


General Gameplay/Interface
Let me start off by saying that the build we played at the GeForce LAN was light years ahead of the Beta. It's the theme that will probably run through the rest of this post; it was a great relief to see how much work DICE has put into polishing BF3 up for the final release. Off the top of my head, asides from few bugs (noted at the end), I didn't run into any of the glitches people were having in the Beta(such as rubbernecking or map glitches.)

• Chat interface. FIXED. The chat text now blends in and matches the rest of the GUI. It is in the same location but that black background is no longer there; the chat is overlayed on the screen just like in previous Battlefield games.

• Squad screen. FIXED. Pictures of the new squad screen have obviously already popped up on Reddit, and I can't really add anything asides from confirming that it looks exactly as it does in the pictures. However, there still isn't a "Join Squad" option that lets you populate an empty squad. You click "find Squad" and it automatically puts you in a squad just like Beta, although based off the new design it seems like they will have full squad join functionality in the final build (Crash7800, can you back a brother up?).

• 3D spotting was quite a bit more refined in this build than it was in the Beta. If you spotted someone and then they got behind cover(buildings or vegitation/rocks), their on-screen 3D spot dissappears immediately. No more firing at doritos in the foliage.

• Minimap. FIXED! The minimap has been vastly improved and is almost on par with the map found in BF2. It's a nice, full minimap now: you can see all the flags, your teammates, empty vehicles...etc. The only thing that seemed like a minor issue is that the zoom levels seemed funky on some maps (like Operation Firestorm) and there wasn't an option to set whether the map would rotate with the player or remain locked onto the compass.

• Rocks can no longer be shot through. (LULZ)

• The Options menu is now accessible while dead or alive.

• The kill cam screen seems to have been shortened in duration, although this could have just been on TDM.

• There are customizable camo options available for the picking now. From what I could see there were a few solid color uniforms (Black, Blue, Green, Tan, Grey), a few different types of camoflouge (desert/forest/urban), and a few special ones like the SPECACT uniforms and one named the "Dr. Pepper" camo which I can only assume will be tied into a marketing blitz just like the SPECACT stuff was tied in with them during BC2. Each camo "selection" had a corresponding Russian and US version so that you would never be able to put on the same uniform as the opposing team.

• Hit detection seemed vastly improved. Granted, we were in a LAN environment, but I believe the BF3 servers were actually being hosted down in LA (7 hours away). TDM and 32-player Rush were silky smooth but there was still some weird lag on the 64-player conquest maps. It was fairly rare though, so maybe it was just actual internet traffic issues.

• There was a notification now for you to press "Q" if you needed ammo/medic that appeared to pop up automatically if you needed either of those things.

• The new in-game icons that show up over teammates, dead players, and dead players who need a revive have been completely overhauled. They are thicker and a bit brighter; the end effect is that they are much more noticeable.

• They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.


Weapons
The damage model for the weapons, on the whole, feels much more polished than the Beta. The damage glitch where people would take more damage due to sprinting is noticably gone and the gun play now feels much more balanced and even.

• Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.

• The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I didn't run into too many people using it.

• UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at range.

• M39 EMR: Pretty sexy, didn't play with it a lot but it seemed like a slightly better version of the SKS.

• SKS/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a result of the fixes to the damage model that DICE made. (See above)

• Bolt Action Snipers: Seems like the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2 and the Beta.

• T-UGS (Recon Emitter): Now works as advertised with people popping up on your mini-map who are moving within the range of the emitter.

• SOFLAM: Didn't try it. Sorry :'(

• Javelin: Worked like a ground version of the stinger missile, it didn't pack much of a punch against heavy armor. Only played with it a few times. Locks on, fire and forget.

• Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire, wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding a squad that is camping a certain area. More info down here.

• M16A4: This 3-round burst varient of the classic workhorse was a ton of fun to play with. Combined with the "Heavy Barrel" attachment it seemed to be really solid at long range.

• KH2002: This was the other assault rifle that wasn't in the Beta. It had a nice burst mode and seemed suited for medium-range engagements.

• T88: Didn't play but one round with it: didn't even fire it. No info. Sorry :'(

• M1911: Pretty sexy. Packs a punch. Has the most varients of all the pistols (Regular, Suppressed, Tac Light, Suppressed AND Tac Light). Good times.

• M44 Scoped: Sniped a few dudes on Firestorm with this, seems like a great weapon to finish people off at medium range. However, the firing speed was slow.

• SG552: Decent engineer weapon. Didn't play with it much. No info. Sorry :'(

More on Mortars
C orrect, when your minimap expands you can see any red dots that teammates or a UAV/T-UGS have spotted. With the right teamwork a UAV/Mortar combination could be killer, as long as you have some guys watching your back. The mortars have a decent range, I set them up outside of the "Checkpoint" spawn on Caspian Border and was able to just barely reach the "Hilltop" spawn. You also are restricted to what seems to be a (90?) degree cone stretching out from the direction you are facing when you place the mortar. If you want to aim mortars to your left, right or flank, you have to stand up, pick the mortar up, and place it down again facing the new direction. You get nice firepower, but you are pretty exposed and vulnerable while firing it. It makes a loud noise"
 

Spunky99

New Member
What if I set my system clock to the 25th?

Old hacker trick..Set the clock back so the expiration date is not here yet...LOL
 

Spunky99

New Member
It does an online connect for the time and date......drat!
 

logical_texture

New Member
Battlefield 3.

Hey gents. Im a Battlefield series junky. however I only own it on PS3. Wanna get down when it comes out, my user name is Armyunitthe2nd. Let's get ready to rumbleeeeeeeeeeeeeeeeee!!!
 

redprodigy35

New Member
My game has been crashing since the midnight release.

Running and older processor (AMD Phenom 9850BE x4), and a fairly new GTX560ti Frozr Edition. 4 GB's of RAM. 72k RPM Samsung HDD.

All updated drivers.

Game runs surprisingly GREAT on all High settings, with AA off, and 16x AF... when it runs!

I first had the PB issues.
(Kicked by admin).

Then I did the PB Manual Update from the site, pointed to the BF3.exe, updated, and bam no more PB errors.

I still have the Battlefield3.exe has stopped working crash, which is usually accompanied by a black screen, and ctrl-alt-del.
I've been waiting for a patch for almost a week.
Game is straight up "broken" for those that do have the issues.
Unplayable.


When you spend $60 on the game and close to $300 on a GFX card to ensure that you'll be playing upcoming games at a decent framerate with eyecandy, you expect these expenditures to amount to some form of enjoyment... :(
 

Heineken

Senior Member
Elite Member

JSP

Super Moderator
Love this game the more I play it. It is sweet when you all work together with the different classes. I was racking up points reviving and throwing med kits to the guys while other was throwing ammo kits. We held this one stairway forever and were just racking up points and kills. Sweeeeet.
 


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